id | ID of the event to query. |
bool True if the asynchronous operation has completed.
Returns true if the asynchronous operation completed.
This method returns immediately and does not wait for the operation to complete. Use Flush to force the device implementation to start processing commands. Use IDeviceContext.Wait to busy-wait for a specific event.
IDeviceContext ctx = new RadeonRaysContext(); ctx.Initialize(); uint length = 8; var input = new NativeArray<byte>((int)length, Allocator.Persistent); for (int i = 0; i < length; ++i) { input[i] = (byte)i; } var output = new NativeArray<byte>((int)length, Allocator.Persistent); BufferID id = ctx.CreateBuffer(8); var writeEvent = ctx.CreateEvent(); ctx.WriteBuffer(id.Slice<byte>(), input, writeEvent); var readEvent = ctx.CreateEvent(); ctx.ReadBuffer(id.Slice<byte>(), output, readEvent); bool flushOk = ctx.Flush(); Assert.IsTrue(flushOk); input.Dispose(); var watchDogTimeout = Time.realtimeSinceStartup + 5.0f; while (!ctx.IsCompleted(readEvent)) { Thread.Sleep(10); if (Time.realtimeSinceStartup > watchDogTimeout) Assert.IsTrue(false, "watchdog timeout"); }
// The event has completed. ctx.DestroyEvent(readEvent); ctx.DestroyEvent(writeEvent);
ctx.DestroyBuffer(id); for (int i = 0; i < length; ++i) Assert.AreEqual((byte)i, output[i]); output.Dispose(); ctx.Dispose();
How to check if an asynchronous operation has completed.