Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RadeonRaysProbeIntegrator.IntegrateDirectRadiance(IDeviceContext,int,int,int,BufferSlice<SphericalHarmonicsL2>)

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Parameters

context Device context.
positionOffset Offset measured from the beginning of the probe position buffer.
positionCount Number of probes to integrate.
sampleCount Number of samples to take.
ignoreEnvironment Ignore environment lighting when computing direct contribution.
radianceEstimateOut Buffer slice to write the radiance estimate into.

Returns

void Return code.

Description

Integrate direct radiance.

The integrator does spherical sampling of incoming direct radiance for each probe position.