Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ParticleSystem.MainModule.ringBufferLoopRange

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector2 ringBufferLoopRange;

Description

When ParticleSystem.MainModule.ringBufferMode is set to loop, this value defines the proportion of the particle life that loops.

This enables you to use other particle properties that are applied over the particle lifetimes, such as SizeOverLifetime. When the system must replace a particle, it plays the particle from its current age to its full lifetime. Then, removes it.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.ringBufferLoopRange = new Vector2(0.1f, 0.6f); } }