Version: Unity 6 (6000.0)
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  • C#

ParticleSystem.MinMaxCurve Constructor

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Declaration

public ParticleSystem.MinMaxCurve(float constant);

Parameters

constant Constant value.

Description

A single constant value for the entire curve.


Declaration

public ParticleSystem.MinMaxCurve(float multiplier, AnimationCurve curve);

Parameters

scalar A multiplier to apply to the curve.
curve A single curve to evaluate against.

Description

Use one curve when evaluating numbers along this Min-Max curve.


Declaration

public ParticleSystem.MinMaxCurve(float multiplier, AnimationCurve min, AnimationCurve max);

Parameters

scalar A multiplier to apply to the curves.
min The curve describing the minimum values to be evaluated.
max The curve describing the maximum values to be evaluated.

Description

Randomly select values based on the interval between the minimum and maximum curves.


Declaration

public ParticleSystem.MinMaxCurve(float min, float max);

Parameters

min The constant describing the minimum values to be evaluated.
max The constant describing the maximum values to be evaluated.

Description

Randomly select values based on the interval between the minimum and maximum constants.