Version: Unity 6 (6000.0)
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ParticleSystemForceField.rotationRandomness

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public Vector2 rotationRandomness;

Description

Apply randomness to the Force Field axis that particles will travel around.

When applying rotational forces to particles, the particles will spin around the Z axis of the Force Field's Transform component by default.

Using rotationRandomness allows each particle to deviate from this default axis by the specified amount. A value of 1 allows each particle to choose a completely random axis to spin around, whereas smaller values will constrain the movement more closely to the default axis.

Additional resources: ParticleSystemForceField.