Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayableGraph.Evaluate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Evaluate(float deltaTime = 0);

Declaration

public void Evaluate();

Parameters

deltaTime The time in seconds by which to advance each Playable in the graph.

Description

Evaluates all the PlayableOutputs in the graph, and updates all the connected Playables in the graph.