Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayerConnectionInitiateMode

enumeration

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Description

Describes how the player connects to the Editor.

Properties

NonePlayer connection mode not set.
PlayerConnectsToHostPlayer connection is initiated by the player connecting to the host, usually the host is the Editor.
PlayerListensPlayer connection is initiated by the player broadcasting its IP address, and then Editor connecting to the player.