Version: Unity 6 (6000.0)
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  • C#

ProfilerWindow.SelectedFrameIndexChanged

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Parameters

value The zero-based index of the frame currently selected in the Profiler Window. A long.

Description

Calls the methods in its invocation list when the Profiler window’s selected frame index changes.

The Profiler window’s selected frame index may change for a variety of reasons, such as a new frame being captured, the user selecting a new frame, or a new capture being loaded.

using UnityEditor;
using UnityEngine;

public class Example : EditorWindow { ProfilerWindow m_Profiler; long m_SelectedFrameIndex;

[MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { GetWindow<Example>(); }

void OnEnable() { // Make sure there is an open Profiler Window. if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>();

// Subscribe to the Profiler window's SelectedFrameIndexChanged event. m_Profiler.SelectedFrameIndexChanged += OnProfilerSelectedFrameIndexChanged; }

private void OnGUI() { GUILayout.Label($"The selected frame in the Profiler window is {m_SelectedFrameIndex}."); }

private void OnDisable() { // Unsubscribe from the Profiler window's SelectedFrameIndexChanged event. m_Profiler.SelectedFrameIndexChanged -= OnProfilerSelectedFrameIndexChanged; }

void OnProfilerSelectedFrameIndexChanged(long selectedFrameIndex) { // Update the GUI with the selected Profiler frame. m_SelectedFrameIndex = selectedFrameIndex; Repaint(); } }

Additional resources: ProfilerWindow.selectedFrameIndex.