Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Profiler.SetAreaEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetAreaEnabled(Profiling.ProfilerArea area, bool enabled);

Parameters

area The area you want to enable or disable.
enabled Enable or disable the collection of data for this area.

Description

Enable or disable a given ProfilerArea.

Disable an area to stop it emitting stats and samples. Disabling areas that you are not interested in is a way to reduce profiler overhead. If you turn an area back on after you profile a frame with a disabled ProfilerArea, this only turns on collection for subsequent frames.

To disable or enable an area, close or open the corresponding chart in the ProfilerWindow, or call this method.

Note: If the ProfilerWindow is open when starting to profile, it will override the enabled/disabled areas to reflect which charts are open at the time.

To query the current state of an area, use Profiler.GetAreaEnabled.

Setting ProfilerArea.CPU is essentially the same as setting Profiler.enabled, since some other areas depend on CPU sample collection and it is also handling the frame ticks.