Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EndNameEditAction

class in UnityEditor.ProjectWindowCallback

/

Inherits from:ScriptableObject

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Description

Base class to implement callbacks to be used when creating assets via the project window. You can extend the EndNameEditAction and write your own callback.

Public Methods

ActionUnity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.
CancelledUnity calls this function when the user presses the Escape key to cancel editing a name.
CleanUpUnity calls this function when the asset has been created allowing user to clean any allocated resources.
OnEnableUnity calls this function when an asset is about to be created, allowing user to setup any actions that needs to be called during the asset creation process from the Project Browser.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeCalled when an instance of ScriptableObject is created.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.