Version: Unity 6 (6000.0)
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BlendState Constructor

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Declaration

public BlendState(bool separateMRTBlend, bool alphaToMask);

Parameters

separateMRTBlend Determines whether each render target uses a separate blend state.
alphaToMask Turns on alpha-to-coverage.

Description

Creates a new blend state with the specified values.

All blend states are initialized to RenderTargetBlendState.defaultValue.