Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CameraHDRMode

enumeration

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Description

The HDR mode to use for rendering.

When HDR is enabled for the current GraphicsTier this selects the format to use for the HDR buffer. You can only set a Graphics Tier in the Built-in Render Pipeline.

Additional resources: TierSettings.hdr, Camera.allowHDR.

Properties

FP16Uses RenderTextureFormat.ARGBHalf.
R11G11B10Uses RenderTextureFormat.RGB111110Float.