Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CommandBuffer.SetFoveatedRenderingMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetFoveatedRenderingMode(Rendering.FoveatedRenderingMode foveatedRenderingMode);

Parameters

foveatedRenderingMode The mode to set.

Description

Adds a command to set the mode to use for foveated rendering.

Before using this command, the scriptable render pipeline must call CommandBuffer.ConfigureFoveatedRendering. For compatibility with all device, it is recomended to call this before changing render targets because some device will not allow changes during a render pass. To know if you can call this function between rendertarget changes you can check the Rendering.FoveatedRenderingCaps.ModeChangeOnlyBeforeRenderTargetSet flag. If this flag is disabled you can also change the foveation mode between each drawcall.