Version: Unity 6 (6000.0)
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RasterState Constructor

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Declaration

public RasterState(Rendering.CullMode cullingMode, int offsetUnits, float offsetFactor, bool depthClip);

Parameters

cullingMode Controls which sides of polygons should be culled (not drawn).
offsetUnits Scales the minimum resolvable depth buffer value in the GPU's depth bias setting.
offsetFactor Scales the maximum Z slope in the GPU's depth bias setting.

Description

Creates a new raster state with the given values.