Version: Unity 6 (6000.0)
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  • C#

RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries

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public Rendering.RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries;

Description

The flags Unity uses when it builds acceleration structures associated with dynamic geometries.

The flags can be customized per ray tracing instance from Renderer settings or when using RayTracingAccelerationStructure.AddInstance methods.