Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RayTracingAccelerationStructure.Settings Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public RayTracingAccelerationStructure.Settings(Rendering.RayTracingAccelerationStructure.ManagementMode sceneManagementMode, Rendering.RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask);

Parameters

sceneManagementMode Determines whether Unity or the user manages a RayTracingAccelerationStructure.
rayTracingModeMask Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingAccelerationStructure.RayTracingMode.
layerMask Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.

Description

Creates a RayTracingAccelerationStructure.Settings from the given configuration.