Version: Unity 6 (6000.0)
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  • C#

RayTracingInstanceCullingConfig.materialTest

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Description

A Material-based test used in RayTracingAccelerationStructure.CullInstances.

This test can be used to ignore Materials that don't support ray tracing. If the test fails, the Renderer or the sub-mesh that uses the Material will be ignored when building the acceleration structure.

Additional resources: RayTracingAccelerationStructure.