Version: Unity 6 (6000.0)
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RayTracingInstanceMaterialConfig.renderQueueUpperBound

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public int renderQueueUpperBound;

Description

The upper limit of a render queue interval.

Together with the RayTracingInstanceMaterialConfig.renderQueueLowerBound value, this value is used to determine the Material type.

Additional resources: RayTracingAccelerationStructure.CullInstances.