Version: Unity 6 (6000.0)
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  • C#

RayTracingShader.SetAccelerationStructure

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Declaration

public void SetAccelerationStructure(int nameID, Rendering.RayTracingAccelerationStructure accelerationStructure);

Declaration

public void SetAccelerationStructure(string name, Rendering.RayTracingAccelerationStructure accelerationStructure);

Parameters

name The name of the RayTracingAccelerationStructure being set.
nameID The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructure The value to set the RayTracingAccelerationStructure to.

Description

Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.

The RayTracingAccelerationStructure you specify as an argument is globally visible in all ray tracing shader types (e.g. closest hit, any hit, miss, etc.).