Version: Unity 6 (6000.0)
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RenderTargetBlendState Constructor

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Declaration

public RenderTargetBlendState(Rendering.ColorWriteMask writeMask, Rendering.BlendMode sourceColorBlendMode, Rendering.BlendMode destinationColorBlendMode, Rendering.BlendMode sourceAlphaBlendMode, Rendering.BlendMode destinationAlphaBlendMode, Rendering.BlendOp colorBlendOperation, Rendering.BlendOp alphaBlendOperation);

Parameters

writeMask Specifies which color components will get written into the target framebuffer.
sourceColorBlendMode Blend factor used for the color (RGB) channel of the source.
destinationColorBlendMode Blend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendMode Blend factor used for the alpha (A) channel of the source.
destinationAlphaBlendMode Blend factor used for the alpha (A) channel of the destination.
colorBlendOperation Operation used for blending the color (RGB) channel.
alphaBlendOperation Operation used for blending the alpha (A) channel.

Description

Creates a new blend state with the given values.