Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Rigidbody2D.AddRelativeForce

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddRelativeForce(Vector2 relativeForce, ForceMode2D mode = ForceMode2D.Force);

Parameters

relativeForce Components of the force in the X and Y axes.
mode The method used to apply the specified force.

Description

Adds a force to the local space Rigidbody2D.linearVelocity. In other words, the force is applied in the rotated coordinate space of the Rigidbody2D.