EditorSceneManager

class in UnityEditor.SceneManagement

/

Inherits from:SceneManagement.SceneManager

Description

Scene management in the Editor.

Static Properties

DefaultSceneCullingMaskUse SceneCullingMasks.DefaultSceneCullingMask instead.
playModeStartSceneLoads this SceneAsset when you start Play Mode.
preventCrossSceneReferencesControls whether cross-Scene references are allowed in the Editor.
previewSceneCountThe current amount of active preview Scenes.

Static Methods

CalculateAvailableSceneCullingMaskGo through all Scenes and find the smallest unused bit in the unition of all Scene culling masks.
ClosePreviewSceneCloses a preview Scene created by NewPreviewScene or OpenPreviewScene.
CloseSceneClose the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager.
DetectCrossSceneReferencesDetects cross-Scene references in a Scene.
EnsureUntitledSceneHasBeenSavedShows a save dialog if an Untitled Scene exists in the current Scene manager setup.
GetSceneCullingMaskReturn the culling mask set on the given Scene.
GetSceneManagerSetupReturns the current setup of the SceneManager.
IsPreviewSceneIs the Scene a preview Scene?
IsPreviewSceneObjectIs this object part of a preview Scene?
LoadSceneAsyncInPlayModeThis method allows you to load a Scene during playmode in the editor, without requiring the Scene to be included in the Build Settings Scene list.
LoadSceneInPlayModeThis method allows you to load a Scene during playmode in the editor, without requiring the Scene to be included in the Build Settings Scene list.
MarkAllScenesDirtyMark all the loaded Scenes as modified.
MarkSceneDirtyMark the specified Scene as modified.
MoveSceneAfterAllows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene.
MoveSceneBeforeAllows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene.
NewPreviewSceneCreates a new preview Scene. Any object added to a preview Scene will only be rendered in that Scene.
NewSceneCreate a new Scene.
OpenPreviewSceneOpens a Scene Asset in a preview Scene.
OpenSceneOpen a Scene in the Editor.
RestoreSceneManagerSetupRestore the setup of the SceneManager.
SaveCurrentModifiedScenesIfUserWantsToAsks the user if they want to save the current open modified Scene or Scenes in the Hierarchy.
SaveModifiedScenesIfUserWantsToAsks whether the modfied input Scenes should be saved.
SaveOpenScenesSave all open Scenes.
SaveSceneSave a Scene.
SaveScenesSave a list of Scenes.
SetSceneCullingMaskSet the culling mask on this scene to this value. Cameras will only render objects in Scenes that have the same bits set in their culling mask.

Events

activeSceneChangedInEditModeSubscribe to this event to get notified when the active Scene has changed in Edit mode in the Editor.
newSceneCreatedThis event is called after a new Scene has been created.
sceneClosedThis event is called after a Scene has been closed in the editor.
sceneClosingThis event is called before closing an open Scene after you have requested that the Scene is closed.
sceneDirtiedThis event is called after a Scene has been modified in the editor.
sceneManagerSetupRestoredThis can be useful to get notified when the SceneManager's scenes are replaced with a set of new scenes from calls to RestoreSceneManagerSetup.Use the scenes argument to check what scenes has just been opened.Additional resources: SceneManagerSetupRestoredCallback.
sceneOpenedThis event is called after a Scene has been opened in the editor.
sceneOpeningThis event is called before opening an existing Scene.
sceneSavedThis event is called after a Scene has been saved.
sceneSavingThis event is called before a Scene is saved disk after you have requested the Scene to be saved.

Delegates

NewSceneCreatedCallbackCallbacks of this type which have been added to the newSceneCreated event are called after a new Scene has been created.
SceneClosedCallbackCallbacks of this type which have been added to the sceneClosed event are called immediately after the Scene has been closed.
SceneClosingCallbackCallbacks of this type which have been added to the sceneClosing event are called just before a Scene is closed.
SceneDirtiedCallbackCallbacks of this type which have been added to the sceneDirtied event are called after a Scene changes from being unmodified to being modified.
SceneManagerSetupRestoredCallbackCallbacks of this type which have been added to the sceneManagerSetupRestored event are called after RestoreSceneManagerSetup has been called.
SceneOpenedCallbackCallbacks of this type which have been added to the sceneOpened event are called after a Scene has been opened.
SceneOpeningCallbackCallbacks of this type which have been added to the sceneOpening event are called just before opening a Scene.
SceneSavedCallbackCallbacks of this type which have been added to the sceneSaved event are called after a Scene has been saved.
SceneSavingCallbackCallbacks of this type which have been added to the sceneSaving event are called just before the Scene is saved.

Inherited Members

Static Properties

loadedSceneCountThe number of loaded Scenes.
sceneCountThe current number of Scenes.
sceneCountInBuildSettingsNumber of Scenes in Build Settings.

Static Methods

CreateSceneCreate an empty new Scene at runtime with the given name.
GetActiveSceneGets the currently active Scene.
GetSceneAtGet the Scene at index in the SceneManager's list of loaded Scenes.
GetSceneByBuildIndexGet a Scene struct from a build index.
GetSceneByNameSearches through the Scenes loaded for a Scene with the given name.
GetSceneByPathSearches all Scenes loaded for a Scene that has the given asset path.
LoadSceneLoads the Scene by its name or index in Build Settings.
LoadSceneAsyncLoads the Scene asynchronously in the background.
MergeScenesThis will merge the source Scene into the destinationScene.
MoveGameObjectsToSceneMove multiple GameObjects, represented by a NativeArray of instance IDs, from their current Scene to a new Scene.
MoveGameObjectToSceneMove a GameObject from its current Scene to a new Scene.
SetActiveSceneSet the Scene to be active.
UnloadSceneAsyncDestroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager.

Events

activeSceneChangedSubscribe to this event to get notified when the active Scene has changed.
sceneLoadedAssign a custom callback to this event to get notifications when a Scene has loaded.
sceneUnloadedAdd a delegate to this to get notifications when a Scene has unloaded.

Did you find this page useful? Please give it a rating: