Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SerializedProperty.GetArrayElementAtIndex

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Declaration

public SerializedProperty GetArrayElementAtIndex(int index);

Description

Returns the element at the specified index in the array.

Additional resources: isArray, arraySize, Next.

using UnityEditor;
using UnityEngine;

public class ArrayExample : ScriptableObject { public int[] m_data;

[MenuItem("Example/SerializedProperty GetArrayElementAtIndex Example")] static void Example() { ArrayExample obj = ScriptableObject.CreateInstance<ArrayExample>(); obj.m_data = new int[] { 3, 2, 1 };

SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_data");

for (int i = 0; i < property.arraySize; i++) { SerializedProperty element = property.GetArrayElementAtIndex(i);

//Will print //m_data.Array.data[0] : 3 //m_data.Array.data[1] : 2 //m_data.Array.data[2] : 1 Debug.Log(element.propertyPath + " : " + element.intValue); } } }