Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Shader.GetGlobalMatrixArray

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Declaration

public static Matrix4x4[] GetGlobalMatrixArray(string name);

Declaration

public static Matrix4x4[] GetGlobalMatrixArray(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.


Declaration

public static void GetGlobalMatrixArray(string name, List<Matrix4x4> values);

Declaration

public static void GetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Parameters

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Fetches a global matrix array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.