Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ShaderUtil.GetShaderPlatformKeywordsForBuildTarget

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Declaration

public static BuiltinShaderDefine[] GetShaderPlatformKeywordsForBuildTarget(Rendering.ShaderCompilerPlatform shaderCompilerPlatform, BuildTarget buildTarget, Rendering.GraphicsTier tier);

Declaration

public static BuiltinShaderDefine[] GetShaderPlatformKeywordsForBuildTarget(Rendering.ShaderCompilerPlatform shaderCompilerPlatform, BuildTarget buildTarget);

Parameters

shaderCompilerPlatform The shader compiler platform.
buildTarget The build target.
tier An optional graphics tier.

Returns

BuiltinShaderDefine[] Returns an array of built-in shader defines needed to compile a shader for the given target.

Description

Gets the platform keywords for a shader, given a shader compiler platform, build target, and optional graphics tier. These platform keywords are necessary to properly compile a shader for a given target.