Version: Unity 6 (6000.0)
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  • C#

ShaderUtil.UpdateShaderAsset

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Declaration

public static void UpdateShaderAsset(AssetImporters.AssetImportContext context, Shader shader, string source, bool compileInitialShaderVariants);

Declaration

public static void UpdateShaderAsset(Shader shader, string source, bool compileInitialShaderVariants);

Declaration

public static void UpdateShaderAsset(Shader shader, string source);

Parameters

context A context object that the asset system needs to register shader dependencies properly.
source A string that contains a shader written in ShaderLab code.
compileInitialShaderVariants Set to true to compile the ShaderLab code contained in the source string; otherwise false.
shader The Shader to update.

Description

Replaces the existing source code in the specified shader with the source code in the supplied string.