Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SystemInfo.GetRenderTextureSupportedMSAASampleCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GetRenderTextureSupportedMSAASampleCount(RenderTextureDescriptor desc);

Parameters

desc The RenderTextureDescriptor to check.

Returns

int If the target platform supports the given MSAA samples count of RenderTextureDescriptor, returns the given MSAA samples count. Otherwise returns a lower fallback MSAA samples count value that the target platform supports.

Description

Checks if the target platform supports the MSAA samples count in the RenderTextureDescriptor argument.

Additional resources: RenderTextureDescriptor