Version: Unity 6 (6000.0)
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TerrainLayer.maskMapTexture

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public Texture2D maskMapTexture;

Description

The mask map texture used by the terrain layer.

The content of each channel varies by the terrain shader. For HDRP TerrainLit shader, the channels are:

R: Height - used when doing height based blending
G: Smoothness
B: Metallic.