Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PaintDetailsToolUtility.ClampedDetailPatchesGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int ClampedDetailPatchesGUI(Terrain terrain, out Vector2 detailMinMaxHeight, out List<Vector4> clampedDetailPatchIconScreenPositions);

Parameters

terrain The target terrain.
detailMinMaxHeight The minimum and maximum height of the details within the terrain.
clampedDetailPatchIconScreenPositions The list of screen detail pactch icons within the screen positions.

Returns

int Returns the index of the terrain patch within the screen position, returns an invalid index of -1.

Description

Gets data on the clamped detail patches for displaying their GUI within a terrain.

Use this method to calculate the necessary data to distinguish different clamped detail patches within a terrain. This data is also used to visualize these clamped areas when scattering details across a terrain.

Additional resources: PaintDetailsToolUtility.DrawClampedDetailPatchGUI