Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Tilemap.GetUsedSpritesNonAlloc

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Declaration

public int GetUsedSpritesNonAlloc(Sprite[] usedSprites);

Parameters

usedSprites The array to be filled.

Returns

int The number of Sprites filled.

Description

Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled.

If the size of the given array is less than the total number of Sprites used in the Tilemap, this will try to fill the array as much as possible.