Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Tilemap.SetAnimationTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetAnimationTime(Vector3Int position, float time);

Parameters

position The grid cell position.
time The running animation time in seconds.

Description

Sets the running animation time for a Tile at the given position.

Use this to set the running animation of a Tile at the given position to a particular frame of the animation or to synchronize the animation time between different Tiles.