Version: Unity 6 (6000.0)
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  • C#

Time.fixedUnscaledTime

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public static float fixedUnscaledTime;

Description

The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game.

This value is updated in fixed increments equal to Time.fixedUnscaledDeltaTime.

Unlike Time.fixedTime this value is not affected by Time.timeScale.