Version: Unity 6 (6000.0)
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  • C#

TrailRenderer.textureScale

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public Vector2 textureScale;

Description

A multiplier for the UV coordinates of the trail texture.

using UnityEditor;
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { public LineTextureMode textureMode = LineTextureMode.Stretch; public float textureScale = 1.0f; private TrailRenderer tr;

void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }

void Update() { tr.textureMode = textureMode; tr.textureScale = new Vector2(textureScale, 1.0f); tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }

void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch;

GUI.Label(new Rect(25, 60, 200, 30), "Tile Amount"); textureScale = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), textureScale, 0.1f, 4.0f); } }