Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

TrailRenderer.GetVisiblePositions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public int GetVisiblePositions(out Vector3[] positions);

Declaration

public int GetVisiblePositions(out NativeArray<Vector3> positions);

Declaration

public int GetVisiblePositions(out NativeSlice<Vector3> positions);

Parameters

positions The array of positions to retrieve.

Returns

int How many positions were actually stored in the output array.

Description

Get the visible positions of all vertices in the trail.

This method is similar to GetPositions, except that it will not return positions that the Trail Renderer created while emitting was set to `false`.