Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

TrailRenderer.SetPositions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetPositions(Vector3[] positions);

Declaration

public void SetPositions(NativeArray<Vector3> positions);

Declaration

public void SetPositions(NativeSlice<Vector3> positions);

Parameters

positions The array of positions to set.

Description

Sets the positions of all vertices in the trail.

You can only use this method to modify existing positions in the Trail. You cannot use it to add new positions.

When setting all positions, use this method instead of SetPosition because it is more efficient to set all positions using a single command than to set each position individually.

Additional resources: positionCount property.

Additional resources: SetPosition function.