Version: Unity 6 (6000.0)
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  • C#

AtomicSafetyHandle.CheckReadAndThrow

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Declaration

public static void CheckReadAndThrow(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle);

Parameters

handle The AtomicSafetyHandle to check.

Description

Check whether the referenced native container can be read from.

Throws an exception if the AtomicSafetyHandle is already destroyed, or a job is currently writing to the data.