Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ReadStatus.Truncated

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The asynchronous file request has completed but one or more of the read operations were truncated.

A truncated read occurs when the ReadCommand describing the read operation specifies a Size and Offset that extends past the end of the target file. After the read operation is complete, use ReadHandle.GetBytesRead to get the total number of bytes read for a request, or ReadHandle.GetBytesReadAtIndex to get the number of bytes read for a single ReadCommand. A truncated read does not typically indicate a problem; all data in the file is read and no extra bytes are copied to your read buffer.