当用户松开鼠标按钮时,将调用 OnMouseUp。
注意,即使鼠标不在按下鼠标时所在的 GUIElement 或 Collider 上,也会调用 OnMouseUp。 有关类似于按钮的行为,请参阅 OnMouseUpAsButton。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnMouseUp() { Debug.Log("Drag ended!"); } }
在属于 Ignore Raycast 层的对象上,不调用该函数。
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseUp can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.