Version: 2017.1

描述

镜像纹理一次,然后限制到边缘像素。

这实际上是围绕零 UV 坐标镜像纹理,在 [-1..1] 范围之外重复边缘像素值。

This mode is called "mirror and clamp to edge" in graphics APIs like Vulkan, Metal and OpenGL.

另请参阅:Texture.wrapModetexture assets