Version: 2017.1
public void OnPointerUp (EventSystems.PointerEventData eventData);

参数

eventData 通常由 EventSystem 发送的 EventData。

描述

评估 eventData 并过渡至适当状态。

新状态将基于当前的悬停状态。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerUpHandler// required interface when using the OnPointerUp method. { //Do this when the mouse click on this selectable UI object is released. public void OnPointerUp(PointerEventData eventData) { Debug.Log("The mouse click was released"); } }