构建完成后,实现此函数以接收回调。
using UnityEditor; using UnityEditor.Build; using UnityEngine;
class MyCustomBuildProcessor : IPostprocessBuild { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildTarget target, string path) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + target + " at path " + path); } }