OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
该事件将发送到 Collider 或 GUIElement 的所有脚本。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnMouseDown() { Application.LoadLevel("SomeLevel"); } }
在属于 Ignore Raycast 层的对象上,不调用该函数。
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseDown can be a co-routine.
This event is sent to all scripts attached to the Collider or GUIElement.