Add this function in a subclass to get a notification when an texture of sprite(s) has completed importing.
对于精灵模式为 Multiple 的资源,每个精灵将作为精灵数组在第二个参数中传递。
#pragma strict
class Example extends AssetPostprocessor { function OnPostprocessSprites (texture:Texture2D , sprites:Sprite[] ) { Debug.Log("Sprites: " + sprites.Length); }
function OnPostprocessTexture (texture:Texture2D) { Debug.Log("Texture2D: (" + texture.width + "x" + texture.height + ")"); }
}