MonoBehaviour.OnTriggerStay(Collider)

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参数

other该碰撞中涉及的其他 Collider。

描述

OnTriggerStay is called once per frame for every Collider other that is touching the trigger.

This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

// Applies an upwards force to all rigidbodies that enter the trigger.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { other.attachedRigidbody.AddForce(Vector3.up * 10); } } }

OnTriggerStay 可以作为协同程序使用 - 在函数中使用 yield 语句即可。