conn | 与服务器的连接。 |
与服务器断开连接后在客户端上调用。
在客户端与服务器断开连接时在客户端上调用此方法。重载此函数可确定客户端断开连接时发生的情况。
//Attach this script to a GameObject //Create a Text GameObject(Create>UI>Text) and attach it to the Text field in the Inspector window //This script changes the Text depending on if a client connects or disconnects to the server
using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;
public class OnClientConnectExample : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_ClientText;
//Detect when a client connects to the Server public override void OnClientConnect(NetworkConnection connection) { //Change the text to show the connection on the client side m_ClientText.text = " " + connection.connectionId + " Connected!"; }
//Detect when a client connects to the Server public override void OnClientDisconnect(NetworkConnection connection) { //Change the text to show the connection loss on the client side m_ClientText.text = "Connection" + connection.connectionId + " Lost!"; } }