stateName | 状态名称。 |
stateNameHash | 状态的哈希名称。如果 statNameHash 为 0,则更改当前状态时间。 |
layer | 层的索引。如果 layer 为 -1,则播放第一个具有给定状态名称或哈希的状态。 |
normalizedTime | 时间偏移(以百分比表示)。 |
播放一个状态。
//Attach this script to the GameObject you want to animate //Create an Animator Controller component if you haven't already (Right click in the Assets folder and go to Create>Animator Controller). //Click and drag your Animator Controller into the Inspector of the GameObject you wish to animate. //In your Animator Controller, create and name two states- one as your default state, and one as the state you want to play ("Jump" in this case). Make sure to link both of these to the Entry state. //Press the space key in Play Mode to switch to the second state.
using UnityEngine;
public class Example : MonoBehaviour { Animator m_Animator;
void Start() { //Fetch the Animator from your GameObject m_Animator = GetComponent<Animator>(); }
private void Update() { //Press the space key to play the "Jump" state if (Input.GetKey(KeyCode.Space)) { m_Animator.Play("Jump"); } } }