执行反向动力学解算器。
使用当前在 AnimationHumanStream 中设置的反向动力学目标位置、旋转和权重来执行人形反向动力学解算器。
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations; using UnityEngine.Experimental.Animations;
public struct IKJob : IAnimationJob { public TransformSceneHandle effector; public PropertySceneHandle positionWeight; public PropertySceneHandle rotationWeight;
public void ProcessRootMotion(AnimationStream stream) {}
public void ProcessAnimation(AnimationStream stream) { AnimationHumanStream humanStream = stream.AsHuman(); if (effector.IsValid(stream) && positionWeight.IsValid(stream) && rotationWeight.IsValid(stream)) { humanStream.SetGoalPosition(AvatarIKGoal.LeftFoot, effector.GetPosition(stream)); humanStream.SetGoalRotation(AvatarIKGoal.LeftFoot, effector.GetRotation(stream)); humanStream.SetGoalWeightPosition(AvatarIKGoal.LeftFoot, positionWeight.GetFloat(stream)); humanStream.SetGoalWeightRotation(AvatarIKGoal.LeftFoot, rotationWeight.GetFloat(stream)); }
humanStream.SolveIK(); } }