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脚本 API
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Version:
2019.2
2021.1
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2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
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脚本 API
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脚本 API
Version:
2019.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
包含此页的版本:
不含此页的版本:
受支持
旧版
ContentBuildInterface
.WriteSceneSerializedFile
切换到手册
public static
Build.Content.WriteResult
WriteSceneSerializedFile
(string
outputFolder
, string
scenePath
, string
processedScene
,
Build.Content.WriteCommand
writeCommand
,
Build.Content.BuildSettings
settings
,
Build.Content.BuildUsageTagGlobal
globalUsage
,
Build.Content.BuildUsageTagSet
usageSet
,
Build.Content.BuildReferenceMap
referenceMap
);
public static
Build.Content.WriteResult
WriteSceneSerializedFile
(string
outputFolder
, string
scenePath
, string
processedScene
,
Build.Content.WriteCommand
writeCommand
,
Build.Content.BuildSettings
settings
,
Build.Content.BuildUsageTagGlobal
globalUsage
,
Build.Content.BuildUsageTagSet
usageSet
,
Build.Content.BuildReferenceMap
referenceMap
,
Build.Content.PreloadInfo
preloadInfo
);
public static
Build.Content.WriteResult
WriteSceneSerializedFile
(string
outputFolder
, string
scenePath
, string
processedScene
,
Build.Content.WriteCommand
writeCommand
,
Build.Content.BuildSettings
settings
,
Build.Content.BuildUsageTagGlobal
globalUsage
,
Build.Content.BuildUsageTagSet
usageSet
,
Build.Content.BuildReferenceMap
referenceMap
,
Build.Content.PreloadInfo
preloadInfo
,
Build.Content.SceneBundleInfo
sceneBundleInfo
);
描述
将场景对象写入磁盘上的序列化文件。
仅限内部使用。请参阅有关
ContentBuildInterface
的注意事项。