采用绝对移动增量的更复杂移动函数。
尝试通过 motion
移动该控制器,此运动将仅受碰撞约束。
它将沿着碰撞体滑动。
CollisionFlags 总结了此 Move 期间发生的碰撞。
该函数未施加任何重力。
using UnityEngine; using System.Collections;
// This script moves the character controller forward // and sideways based on the arrow keys. // It also jumps when pressing space. // Make sure to attach a character controller to the same game object. // It is recommended that you make only one call to Move or SimpleMove per frame.
public class ExampleClass : MonoBehaviour { CharacterController characterController;
public float speed = 6.0f; public float jumpSpeed = 8.0f; public float gravity = 20.0f;
private Vector3 moveDirection = Vector3.zero;
void Start() { characterController = GetComponent<CharacterController>(); }
void Update() { if (characterController.isGrounded) { // We are grounded, so recalculate // move direction directly from axes
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical")); moveDirection *= speed;
if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } }
// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below // when the moveDirection is multiplied by deltaTime). This is because gravity should be applied // as an acceleration (ms^-2) moveDirection.y -= gravity * Time.deltaTime;
// Move the controller characterController.Move(moveDirection * Time.deltaTime); } }