struct in UnityEngine.Experimental.GlobalIllumination
一个 helper 结构,用于将 LightDataGI 结构初始化为点光源。
color | 直射光颜色。 |
falloff | 用于烘焙点光源的衰减模型。 |
indirectColor | 间接光颜色。 |
instanceID | 光源的 instanceID。 |
mode | 光照模式。 |
position | 光源的位置。 |
range | 光照范围。 |
shadow | 如果光源投射阴影,则为 true,否则为 false。 |
sphereRadius | 光源的球体半径,影响柔和阴影。 |
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